![]() ![]() A return of some classic KOF destinations would've given the game a more festive feel (even if they reused some older ones). Most stages in the game are pretty bland and I'd say the biggestįlaw of KOF2000 is a lack of stages. ![]() In retrospect, the fan service of old school SNK characters appearing in KOF2000 is worth a return to the game every now and again. KOF2000 wasn't the most balanced or most polished KOF, but has a certain charm not found in other installments. While not a true "tag" mechanic, the Stryker system definitely added variety and personality to the game, while making KOF seem more Capcom 2 and Street Fighter III: 3rd Strike were out at the time of KOF 2000's arrival, I actually think SNK did a pretty good job keeping up with trends in the genre. Strategies, offering a unique type of gameplay experience to each individual player.Ĭonsidering hot 2D fighting games like Marvel Vs. Strikers, there are tons of combo possibilities, gimmicks and KOF's classic gameplay formula flashier and more fun, in my opinion. Why? AwesomeĬharacter roster, tons of cameos & throwbacks, memorable music & stages, and the Active KOF XV, KOF: Maximum Impact, KOF: Maximum Impact MANIAX, KOF: Maximum Impact 2, KOF:Īnother, KOF 2000 happens to be one of my personal favorites of the entire KOF series. ![]()
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